## BeOS Generic Makefile v2.1 ## ## Fill in this file to specify the project being created, and the referenced ## makefile-engine will do all of the hard work for you. This handles both ## Intel and PowerPC builds of the BeOS. ## Application Specific Settings --------------------------------------------- # specify the name of the binary NAME= FrodoSC # specify the type of binary # APP: Application # SHARED: Shared library or add-on # STATIC: Static library archive # DRIVER: Kernel Driver TYPE= APP # add support for new Pe and Eddie features # to fill in generic makefile #%{ # @src->@ # specify the source files to use # full paths or paths relative to the makefile can be included # all files, regardless of directory, will have their object # files created in the common object directory. # Note that this means this makefile will not work correctly # if two source files with the same name (source.c or source.cpp) # are included from different directories. Also note that spaces # in folder names do not work well with this makefile. SRCS = main.cpp Prefs.cpp SAM.cpp Display.cpp C64_SC.cpp CPUC64_SC.cpp CPU1541_SC.cpp \ CPU_common.cpp VIC_SC.cpp SID.cpp CIA_SC.cpp REU.cpp IEC.cpp 1541fs.cpp 1541d64.cpp \ 1541t64.cpp 1541job.cpp # specify the resource files to use # full path or a relative path to the resource file can be used. RSRCS= Frodo.rsrc # @<-src@ #%} # end support for Pe and Eddie # specify additional libraries to link against # there are two acceptable forms of library specifications # - if your library follows the naming pattern of: # libXXX.so or libXXX.a you can simply specify XXX # library: libbe.so entry: be # # - if your library does not follow the standard library # naming scheme you need to specify the path to the library # and it's name # library: my_lib.a entry: my_lib.a or path/my_lib.a LIBS=be media game device tracker # specify additional paths to directories following the standard # libXXX.so or libXXX.a naming scheme. You can specify full paths # or paths relative to the makefile. The paths included may not # be recursive, so include all of the paths where libraries can # be found. Directories where source files are found are # automatically included. LIBPATHS= # additional paths to look for system headers # thes use the form: #include
# source file directories are NOT auto-included here SYSTEM_INCLUDE_PATHS = # additional paths to look for local headers # thes use the form: #include "header" # source file directories are automatically included LOCAL_INCLUDE_PATHS = # specify the level of optimization that you desire # NONE, SOME, FULL OPTIMIZE= FULL # specify any preprocessor symbols to be defined. The symbols will not # have their values set automatically; you must supply the value (if any) # to use. For example, setting DEFINES to "DEBUG=1" will cause the # compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" # would pass "-DDEBUG" on the compiler's command line. DEFINES= FRODO_SC # specify special warning levels # if unspecified default warnings will be used # NONE = supress all warnings # ALL = enable all warnings WARNINGS = # specify whether image symbols will be created # so that stack crawls in the debugger are meaningful # if TRUE symbols will be created SYMBOLS = # specify debug settings # if TRUE will allow application to be run from # a source-level debugger DEBUGGER = # specify additional compiler flags for all files COMPILER_FLAGS = # specify additional linker flags LINKER_FLAGS = ## include the makefile-engine include /boot/develop/etc/makefile-engine ## Custom stuff for Frodo sysconfig.h: sysconfig.h.Be ln -s sysconfig.h.Be sysconfig.h main.cpp: sysconfig.h