/* * SID.cpp - 6581 emulation * * Frodo (C) 1994-1997,2002-2004 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Incompatibilities: * ------------------ * * - Lots of empirically determined constants in the filter calculations */ #include "sysdeps.h" #include #include "SID.h" #include "Prefs.h" #ifdef __BEOS__ #include #endif #ifdef AMIGA #include #include #include #define USE_FIXPOINT_MATHS #define FIXPOINT_PREC 16 // number of fractional bits used in fixpoint representation #define PRECOMPUTE_RESONANCE #define ldSINTAB 9 // size of sinus table (0 to 90 degrees) #endif #ifdef SUN extern "C" { #include } #endif #ifdef __hpux extern "C" { #include } #endif #ifdef __mac__ #include #define M_PI 3.14159265358979323846 #endif #ifdef WIN32 class DigitalPlayer; #endif #ifdef __riscos__ #include "ROLib.h" # ifndef M_PI # define M_PI 3.14159265358979323846 # endif #define USE_FIXPOINT_MATHS #define FIXPOINT_PREC 16 // number of fractional bits used in fixpoint representation #define PRECOMPUTE_RESONANCE #define ldSINTAB 9 // size of sinus table (0 to 90 degrees) #endif #ifdef USE_FIXPOINT_MATHS #include "FixPoint.h" #endif /* * Resonance frequency polynomials */ #define CALC_RESONANCE_LP(f) (227.755\ - 1.7635 * f\ - 0.0176385 * f * f\ + 0.00333484 * f * f * f\ - 9.05683E-6 * f * f * f * f) #define CALC_RESONANCE_HP(f) (366.374\ - 14.0052 * f\ + 0.603212 * f * f\ - 0.000880196 * f * f * f) /* * Random number generator for noise waveform */ static uint8 sid_random(void); static uint8 sid_random(void) { static uint32 seed = 1; seed = seed * 1103515245 + 12345; return seed >> 16; } /* * Constructor */ MOS6581::MOS6581(C64 *c64) : the_c64(c64) { the_renderer = NULL; for (int i=0; i<32; i++) regs[i] = 0; // Open the renderer open_close_renderer(SIDTYPE_NONE, ThePrefs.SIDType); } /* * Destructor */ MOS6581::~MOS6581() { // Close the renderer open_close_renderer(ThePrefs.SIDType, SIDTYPE_NONE); } /* * Reset the SID */ void MOS6581::Reset(void) { for (int i=0; i<32; i++) regs[i] = 0; last_sid_byte = 0; // Reset the renderer if (the_renderer != NULL) the_renderer->Reset(); } /* * Preferences may have changed */ void MOS6581::NewPrefs(Prefs *prefs) { open_close_renderer(ThePrefs.SIDType, prefs->SIDType); if (the_renderer != NULL) the_renderer->NewPrefs(prefs); } /* * Pause sound output */ void MOS6581::PauseSound(void) { if (the_renderer != NULL) the_renderer->Pause(); } /* * Resume sound output */ void MOS6581::ResumeSound(void) { if (the_renderer != NULL) the_renderer->Resume(); } /* * Get SID state */ void MOS6581::GetState(MOS6581State *ss) { ss->freq_lo_1 = regs[0]; ss->freq_hi_1 = regs[1]; ss->pw_lo_1 = regs[2]; ss->pw_hi_1 = regs[3]; ss->ctrl_1 = regs[4]; ss->AD_1 = regs[5]; ss->SR_1 = regs[6]; ss->freq_lo_2 = regs[7]; ss->freq_hi_2 = regs[8]; ss->pw_lo_2 = regs[9]; ss->pw_hi_2 = regs[10]; ss->ctrl_2 = regs[11]; ss->AD_2 = regs[12]; ss->SR_2 = regs[13]; ss->freq_lo_3 = regs[14]; ss->freq_hi_3 = regs[15]; ss->pw_lo_3 = regs[16]; ss->pw_hi_3 = regs[17]; ss->ctrl_3 = regs[18]; ss->AD_3 = regs[19]; ss->SR_3 = regs[20]; ss->fc_lo = regs[21]; ss->fc_hi = regs[22]; ss->res_filt = regs[23]; ss->mode_vol = regs[24]; ss->pot_x = 0xff; ss->pot_y = 0xff; ss->osc_3 = 0; ss->env_3 = 0; } /* * Restore SID state */ void MOS6581::SetState(MOS6581State *ss) { regs[0] = ss->freq_lo_1; regs[1] = ss->freq_hi_1; regs[2] = ss->pw_lo_1; regs[3] = ss->pw_hi_1; regs[4] = ss->ctrl_1; regs[5] = ss->AD_1; regs[6] = ss->SR_1; regs[7] = ss->freq_lo_2; regs[8] = ss->freq_hi_2; regs[9] = ss->pw_lo_2; regs[10] = ss->pw_hi_2; regs[11] = ss->ctrl_2; regs[12] = ss->AD_2; regs[13] = ss->SR_2; regs[14] = ss->freq_lo_3; regs[15] = ss->freq_hi_3; regs[16] = ss->pw_lo_3; regs[17] = ss->pw_hi_3; regs[18] = ss->ctrl_3; regs[19] = ss->AD_3; regs[20] = ss->SR_3; regs[21] = ss->fc_lo; regs[22] = ss->fc_hi; regs[23] = ss->res_filt; regs[24] = ss->mode_vol; // Stuff the new register values into the renderer if (the_renderer != NULL) for (int i=0; i<25; i++) the_renderer->WriteRegister(i, regs[i]); } /** ** Renderer for digital SID emulation (SIDTYPE_DIGITAL) **/ #if defined(AMIGA) || defined(__riscos__) const uint32 SAMPLE_FREQ = 22050; // Sample output frequency in Hz #else const uint32 SAMPLE_FREQ = 44100; // Sample output frequency in Hz #endif const uint32 SID_FREQ = 985248; // SID frequency in Hz const uint32 CALC_FREQ = 50; // Frequency at which calc_buffer is called in Hz (should be 50Hz) const uint32 SID_CYCLES = SID_FREQ/SAMPLE_FREQ; // # of SID clocks per sample frame const int SAMPLE_BUF_SIZE = 0x138*2;// Size of buffer for sampled voice (double buffered) // SID waveforms (some of them :-) enum { WAVE_NONE, WAVE_TRI, WAVE_SAW, WAVE_TRISAW, WAVE_RECT, WAVE_TRIRECT, WAVE_SAWRECT, WAVE_TRISAWRECT, WAVE_NOISE }; // EG states enum { EG_IDLE, EG_ATTACK, EG_DECAY, EG_RELEASE }; // Filter types enum { FILT_NONE, FILT_LP, FILT_BP, FILT_LPBP, FILT_HP, FILT_NOTCH, FILT_HPBP, FILT_ALL }; // Structure for one voice struct DRVoice { int wave; // Selected waveform int eg_state; // Current state of EG DRVoice *mod_by; // Voice that modulates this one DRVoice *mod_to; // Voice that is modulated by this one uint32 count; // Counter for waveform generator, 8.16 fixed uint32 add; // Added to counter in every frame uint16 freq; // SID frequency value uint16 pw; // SID pulse-width value uint32 a_add; // EG parameters uint32 d_sub; uint32 s_level; uint32 r_sub; uint32 eg_level; // Current EG level, 8.16 fixed uint32 noise; // Last noise generator output value bool gate; // EG gate bit bool ring; // Ring modulation bit bool test; // Test bit bool filter; // Flag: Voice filtered // The following bit is set for the modulating // voice, not for the modulated one (as the SID bits) bool sync; // Sync modulation bit bool mute; // Voice muted (voice 3 only) }; // Renderer class class DigitalRenderer : public SIDRenderer { public: #if defined(__BEOS__) || defined(__riscos__) DigitalRenderer(C64 *c64); #else DigitalRenderer(); #endif virtual ~DigitalRenderer(); virtual void Reset(void); virtual void EmulateLine(void); virtual void WriteRegister(uint16 adr, uint8 byte); virtual void NewPrefs(Prefs *prefs); virtual void Pause(void); virtual void Resume(void); private: void init_sound(void); void calc_filter(void); #ifdef __riscos__ void calc_buffer(uint8 *buf, long count); #else void calc_buffer(int16 *buf, long count); #endif bool ready; // Flag: Renderer has initialized and is ready uint8 volume; // Master volume static uint16 TriTable[0x1000*2]; // Tables for certain waveforms static const uint16 TriSawTable[0x100]; static const uint16 TriRectTable[0x100]; static const uint16 SawRectTable[0x100]; static const uint16 TriSawRectTable[0x100]; static const uint32 EGTable[16]; // Increment/decrement values for all A/D/R settings static const uint8 EGDRShift[256]; // For exponential approximation of D/R static const int16 SampleTab[16]; // Table for sampled voice DRVoice voice[3]; // Data for 3 voices uint8 f_type; // Filter type uint8 f_freq; // SID filter frequency (upper 8 bits) uint8 f_res; // Filter resonance (0..15) #ifdef USE_FIXPOINT_MATHS FixPoint f_ampl; FixPoint d1, d2, g1, g2; int32 xn1, xn2, yn1, yn2; // can become very large FixPoint sidquot; #ifdef PRECOMPUTE_RESONANCE FixPoint resonanceLP[256]; FixPoint resonanceHP[256]; #endif #else float f_ampl; // IIR filter input attenuation float d1, d2, g1, g2; // IIR filter coefficients float xn1, xn2, yn1, yn2; // IIR filter previous input/output signal #ifdef PRECOMPUTE_RESONANCE float resonanceLP[256]; // shortcut for calc_filter float resonanceHP[256]; #endif #endif uint8 sample_buf[SAMPLE_BUF_SIZE]; // Buffer for sampled voice int sample_in_ptr; // Index in sample_buf for writing #ifdef __BEOS__ static void buffer_proc(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format); C64 *the_c64; // Pointer to C64 object BSoundPlayer *the_player; // Pointer to sound player bool player_stopped; // Flag: player stopped #endif #ifdef AMIGA static void sub_invoc(void); // Sound sub-process void sub_func(void); struct Process *sound_process; int quit_sig, pause_sig, resume_sig, ahi_sig; // Sub-process signals struct Task *main_task; // Main task int main_sig; // Main task signals static ULONG sound_func(void); // AHI callback struct MsgPort *ahi_port; // Port and IORequest for AHI struct AHIRequest *ahi_io; struct AHIAudioCtrl *ahi_ctrl; // AHI control structure struct AHISampleInfo sample[2]; // SampleInfos for double buffering struct Hook sf_hook; // Hook for callback function int play_buf; // Number of buffer currently playing #endif #ifdef __linux__ int devfd, sndbufsize, buffer_rate; int16 *sound_buffer; #endif #ifdef SUN int fd; audio_info status; uint_t sent_samples,delta_samples; int16 *sound_calc_buf; #endif #ifdef __hpux int fd; audio_status status; int16 *sound_calc_buf; int linecnt; #endif #ifdef __mac__ SndChannelPtr chan1; SndDoubleBufferHeader myDblHeader; SndDoubleBufferPtr sampleBuffer1, sampleBuffer2; SCStatus myStatus; short sndbufsize; OSErr err; static void doubleBackProc(SndChannelPtr chan, SndDoubleBufferPtr doubleBuffer); #endif #ifdef WIN32 public: void VBlank(void); private: void StartPlayer(void); void StopPlayer(void); BOOL direct_sound; DigitalPlayer *ThePlayer; SWORD *sound_buffer; int to_output; int sb_pos; int divisor; int *lead; int lead_pos; #endif #ifdef __riscos__ int linecnt, sndbufsize; uint8 *sound_buffer; C64 *the_c64; #endif }; // Static data members uint16 DigitalRenderer::TriTable[0x1000*2]; #ifndef EMUL_MOS8580 // Sampled from a 6581R4 const uint16 DigitalRenderer::TriSawTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0808, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1010, 0x3C3C, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0808, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1010, 0x3C3C }; const uint16 DigitalRenderer::TriRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0xC0C0, 0x0000, 0x8080, 0x8080, 0xE0E0, 0x8080, 0xE0E0, 0xF0F0, 0xFCFC, 0xFFFF, 0xFCFC, 0xFAFA, 0xF0F0, 0xF6F6, 0xE0E0, 0xE0E0, 0x8080, 0xEEEE, 0xE0E0, 0xE0E0, 0x8080, 0xC0C0, 0x0000, 0x0000, 0x0000, 0xDEDE, 0xC0C0, 0xC0C0, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xBEBE, 0x8080, 0x8080, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7E7E, 0x4040, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; const uint16 DigitalRenderer::SawRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7878, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7878 }; const uint16 DigitalRenderer::TriSawRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; #else // Sampled from an 8580R5 const uint16 DigitalRenderer::TriSawTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0808, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1818, 0x3C3C, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1C1C, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x8080, 0x8080, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xE0E0, 0xF0F0, 0xF0F0, 0xF0F0, 0xF0F0, 0xF8F8, 0xF8F8, 0xFCFC, 0xFEFE }; const uint16 DigitalRenderer::TriRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFCFC, 0xF8F8, 0xF0F0, 0xF4F4, 0xF0F0, 0xF0F0, 0xE0E0, 0xECEC, 0xE0E0, 0xE0E0, 0xC0C0, 0xE0E0, 0xC0C0, 0xC0C0, 0xC0C0, 0xDCDC, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0x8080, 0x8080, 0xC0C0, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x0000, 0x0000, 0xBEBE, 0xA0A0, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x0000, 0x8080, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x7E7E, 0x7070, 0x6060, 0x0000, 0x4040, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; const uint16 DigitalRenderer::SawRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x8080, 0x0000, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0xB0B0, 0xBEBE, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x0000, 0x0000, 0x0000, 0x8080, 0x8080, 0x8080, 0x8080, 0xC0C0, 0x0000, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0xC0C0, 0x8080, 0x8080, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xDCDC, 0x8080, 0x8080, 0x8080, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xE0E0, 0xE0E0, 0xE0E0, 0xE0E0, 0xECEC, 0xC0C0, 0xE0E0, 0xE0E0, 0xE0E0, 0xE0E0, 0xF0F0, 0xF0F0, 0xF4F4, 0xF0F0, 0xF0F0, 0xF8F8, 0xF8F8, 0xF8F8, 0xFCFC, 0xFEFE, 0xFFFF }; const uint16 DigitalRenderer::TriSawRectTable[0x100] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0xC0C0, 0xC0C0, 0xC0C0, 0xC0C0, 0xE0E0, 0xE0E0, 0xE0E0, 0xF0F0, 0xF8F8, 0xFCFC }; #endif const uint32 DigitalRenderer::EGTable[16] = { (SID_CYCLES << 16) / 9, (SID_CYCLES << 16) / 32, (SID_CYCLES << 16) / 63, (SID_CYCLES << 16) / 95, (SID_CYCLES << 16) / 149, (SID_CYCLES << 16) / 220, (SID_CYCLES << 16) / 267, (SID_CYCLES << 16) / 313, (SID_CYCLES << 16) / 392, (SID_CYCLES << 16) / 977, (SID_CYCLES << 16) / 1954, (SID_CYCLES << 16) / 3126, (SID_CYCLES << 16) / 3906, (SID_CYCLES << 16) / 11720, (SID_CYCLES << 16) / 19531, (SID_CYCLES << 16) / 31251 }; const uint8 DigitalRenderer::EGDRShift[256] = { 5,5,5,5,5,5,5,5,4,4,4,4,4,4,4,4, 3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; const int16 DigitalRenderer::SampleTab[16] = { 0x8000, 0x9111, 0xa222, 0xb333, 0xc444, 0xd555, 0xe666, 0xf777, 0x0888, 0x1999, 0x2aaa, 0x3bbb, 0x4ccc, 0x5ddd, 0x6eee, 0x7fff, }; /* * Constructor */ #if defined(__BEOS__) || defined(__riscos__) DigitalRenderer::DigitalRenderer(C64 *c64) : the_c64(c64) #else DigitalRenderer::DigitalRenderer() #endif { // Link voices together voice[0].mod_by = &voice[2]; voice[1].mod_by = &voice[0]; voice[2].mod_by = &voice[1]; voice[0].mod_to = &voice[1]; voice[1].mod_to = &voice[2]; voice[2].mod_to = &voice[0]; // Calculate triangle table for (int i=0; i<0x1000; i++) { TriTable[i] = (i << 4) | (i >> 8); TriTable[0x1fff-i] = (i << 4) | (i >> 8); } #ifdef PRECOMPUTE_RESONANCE #ifdef USE_FIXPOINT_MATHS // slow floating point doesn't matter much on startup! for (int i=0; i<256; i++) { resonanceLP[i] = FixNo(CALC_RESONANCE_LP(i)); resonanceHP[i] = FixNo(CALC_RESONANCE_HP(i)); } // Pre-compute the quotient. No problem since int-part is small enough sidquot = (int32)((((double)SID_FREQ)*65536) / SAMPLE_FREQ); // compute lookup table for sin and cos InitFixSinTab(); #else for (int i=0; i<256; i++) { resonanceLP[i] = CALC_RESONANCE_LP(i); resonanceHP[i] = CALC_RESONANCE_HP(i); } #endif #endif Reset(); // System specific initialization init_sound(); } /* * Reset emulation */ void DigitalRenderer::Reset(void) { volume = 0; for (int v=0; v<3; v++) { voice[v].wave = WAVE_NONE; voice[v].eg_state = EG_IDLE; voice[v].count = voice[v].add = 0; voice[v].freq = voice[v].pw = 0; voice[v].eg_level = voice[v].s_level = 0; voice[v].a_add = voice[v].d_sub = voice[v].r_sub = EGTable[0]; voice[v].gate = voice[v].ring = voice[v].test = false; voice[v].filter = voice[v].sync = voice[v].mute = false; } f_type = FILT_NONE; f_freq = f_res = 0; #ifdef USE_FIXPOINT_MATHS f_ampl = FixNo(1); d1 = d2 = g1 = g2 = 0; xn1 = xn2 = yn1 = yn2 = 0; #else f_ampl = 1.0; d1 = d2 = g1 = g2 = 0.0; xn1 = xn2 = yn1 = yn2 = 0.0; #endif sample_in_ptr = 0; memset(sample_buf, 0, SAMPLE_BUF_SIZE); } /* * Write to register */ void DigitalRenderer::WriteRegister(uint16 adr, uint8 byte) { if (!ready) return; int v = adr/7; // Voice number switch (adr) { case 0: case 7: case 14: voice[v].freq = (voice[v].freq & 0xff00) | byte; #ifdef USE_FIXPOINT_MATHS voice[v].add = sidquot.imul((int)voice[v].freq); #else voice[v].add = (uint32)((float)voice[v].freq * SID_FREQ / SAMPLE_FREQ); #endif break; case 1: case 8: case 15: voice[v].freq = (voice[v].freq & 0xff) | (byte << 8); #ifdef USE_FIXPOINT_MATHS voice[v].add = sidquot.imul((int)voice[v].freq); #else voice[v].add = (uint32)((float)voice[v].freq * SID_FREQ / SAMPLE_FREQ); #endif break; case 2: case 9: case 16: voice[v].pw = (voice[v].pw & 0x0f00) | byte; break; case 3: case 10: case 17: voice[v].pw = (voice[v].pw & 0xff) | ((byte & 0xf) << 8); break; case 4: case 11: case 18: voice[v].wave = (byte >> 4) & 0xf; if ((byte & 1) != voice[v].gate) if (byte & 1) // Gate turned on voice[v].eg_state = EG_ATTACK; else // Gate turned off if (voice[v].eg_state != EG_IDLE) voice[v].eg_state = EG_RELEASE; voice[v].gate = byte & 1; voice[v].mod_by->sync = byte & 2; voice[v].ring = byte & 4; if ((voice[v].test = byte & 8) != 0) voice[v].count = 0; break; case 5: case 12: case 19: voice[v].a_add = EGTable[byte >> 4]; voice[v].d_sub = EGTable[byte & 0xf]; break; case 6: case 13: case 20: voice[v].s_level = (byte >> 4) * 0x111111; voice[v].r_sub = EGTable[byte & 0xf]; break; case 22: if (byte != f_freq) { f_freq = byte; if (ThePrefs.SIDFilters) calc_filter(); } break; case 23: voice[0].filter = byte & 1; voice[1].filter = byte & 2; voice[2].filter = byte & 4; if ((byte >> 4) != f_res) { f_res = byte >> 4; if (ThePrefs.SIDFilters) calc_filter(); } break; case 24: volume = byte & 0xf; voice[2].mute = byte & 0x80; if (((byte >> 4) & 7) != f_type) { f_type = (byte >> 4) & 7; #ifdef USE_FIXPOINT_MATHS xn1 = xn2 = yn1 = yn2 = 0; #else xn1 = xn2 = yn1 = yn2 = 0.0; #endif if (ThePrefs.SIDFilters) calc_filter(); } break; } } /* * Preferences may have changed */ void DigitalRenderer::NewPrefs(Prefs *prefs) { calc_filter(); } /* * Calculate IIR filter coefficients */ void DigitalRenderer::calc_filter(void) { #ifdef USE_FIXPOINT_MATHS FixPoint fr, arg; if (f_type == FILT_ALL) { d1 = 0; d2 = 0; g1 = 0; g2 = 0; f_ampl = FixNo(1); return; } else if (f_type == FILT_NONE) { d1 = 0; d2 = 0; g1 = 0; g2 = 0; f_ampl = 0; return; } #else float fr, arg; // Check for some trivial cases if (f_type == FILT_ALL) { d1 = 0.0; d2 = 0.0; g1 = 0.0; g2 = 0.0; f_ampl = 1.0; return; } else if (f_type == FILT_NONE) { d1 = 0.0; d2 = 0.0; g1 = 0.0; g2 = 0.0; f_ampl = 0.0; return; } #endif // Calculate resonance frequency if (f_type == FILT_LP || f_type == FILT_LPBP) #ifdef PRECOMPUTE_RESONANCE fr = resonanceLP[f_freq]; #else fr = CALC_RESONANCE_LP(f_freq); #endif else #ifdef PRECOMPUTE_RESONANCE fr = resonanceHP[f_freq]; #else fr = CALC_RESONANCE_HP(f_freq); #endif #ifdef USE_FIXPOINT_MATHS // explanations see below. arg = fr / (SAMPLE_FREQ >> 1); if (arg > FixNo(0.99)) {arg = FixNo(0.99);} if (arg < FixNo(0.01)) {arg = FixNo(0.01);} g2 = FixNo(0.55) + FixNo(1.2) * arg * (arg - 1) + FixNo(0.0133333333) * f_res; g1 = FixNo(-2) * g2.sqrt() * fixcos(arg); if (f_type == FILT_LPBP || f_type == FILT_HPBP) {g2 += FixNo(0.1);} if (g1.abs() >= g2 + 1) { if (g1 > 0) {g1 = g2 + FixNo(0.99);} else {g1 = -(g2 + FixNo(0.99));} } switch (f_type) { case FILT_LPBP: case FILT_LP: d1 = FixNo(2); d2 = FixNo(1); f_ampl = FixNo(0.25) * (1 + g1 + g2); break; case FILT_HPBP: case FILT_HP: d1 = FixNo(-2); d2 = FixNo(1); f_ampl = FixNo(0.25) * (1 - g1 + g2); break; case FILT_BP: d1 = 0; d2 = FixNo(-1); f_ampl = FixNo(0.25) * (1 + g1 + g2) * (1 + fixcos(arg)) / fixsin(arg); break; case FILT_NOTCH: d1 = FixNo(-2) * fixcos(arg); d2 = FixNo(1); f_ampl = FixNo(0.25) * (1 + g1 + g2) * (1 + fixcos(arg)) / fixsin(arg); break; default: break; } #else // Limit to <1/2 sample frequency, avoid div by 0 in case FILT_BP below arg = fr / (float)(SAMPLE_FREQ >> 1); if (arg > 0.99) arg = 0.99; if (arg < 0.01) arg = 0.01; // Calculate poles (resonance frequency and resonance) g2 = 0.55 + 1.2 * arg * arg - 1.2 * arg + (float)f_res * 0.0133333333; g1 = -2.0 * sqrt(g2) * cos(M_PI * arg); // Increase resonance if LP/HP combined with BP if (f_type == FILT_LPBP || f_type == FILT_HPBP) g2 += 0.1; // Stabilize filter if (fabs(g1) >= g2 + 1.0) if (g1 > 0.0) g1 = g2 + 0.99; else g1 = -(g2 + 0.99); // Calculate roots (filter characteristic) and input attenuation switch (f_type) { case FILT_LPBP: case FILT_LP: d1 = 2.0; d2 = 1.0; f_ampl = 0.25 * (1.0 + g1 + g2); break; case FILT_HPBP: case FILT_HP: d1 = -2.0; d2 = 1.0; f_ampl = 0.25 * (1.0 - g1 + g2); break; case FILT_BP: d1 = 0.0; d2 = -1.0; f_ampl = 0.25 * (1.0 + g1 + g2) * (1 + cos(M_PI * arg)) / sin(M_PI * arg); break; case FILT_NOTCH: d1 = -2.0 * cos(M_PI * arg); d2 = 1.0; f_ampl = 0.25 * (1.0 + g1 + g2) * (1 + cos(M_PI * arg)) / (sin(M_PI * arg)); break; default: break; } #endif } /* * Fill one audio buffer with calculated SID sound */ #ifdef __riscos__ void DigitalRenderer::calc_buffer(uint8 *buf, long count) #else void DigitalRenderer::calc_buffer(int16 *buf, long count) #endif { // Get filter coefficients, so the emulator won't change // them in the middle of our calculations #ifdef USE_FIXPOINT_MATHS FixPoint cf_ampl = f_ampl; FixPoint cd1 = d1, cd2 = d2, cg1 = g1, cg2 = g2; #else float cf_ampl = f_ampl; float cd1 = d1, cd2 = d2, cg1 = g1, cg2 = g2; #endif #ifdef __riscos__ uint8 *LinToLog, *LogScale; #endif // Index in sample_buf for reading, 16.16 fixed uint32 sample_count = (sample_in_ptr + SAMPLE_BUF_SIZE/2) << 16; #ifdef __riscos__ // on RISC OS we have 8 bit logarithmic sound DigitalRenderer_GetTables(&LinToLog, &LogScale); // get translation tables #else count >>= 1; // 16 bit mono output, count is in bytes #endif while (count--) { int32 sum_output; int32 sum_output_filter = 0; // Get current master volume from sample buffer, // calculate sampled voice uint8 master_volume = sample_buf[(sample_count >> 16) % SAMPLE_BUF_SIZE]; sample_count += ((0x138 * 50) << 16) / SAMPLE_FREQ; sum_output = SampleTab[master_volume] << 8; // Loop for all three voices for (int j=0; j<3; j++) { DRVoice *v = &voice[j]; // Envelope generators uint16 envelope; switch (v->eg_state) { case EG_ATTACK: v->eg_level += v->a_add; if (v->eg_level > 0xffffff) { v->eg_level = 0xffffff; v->eg_state = EG_DECAY; } break; case EG_DECAY: if (v->eg_level <= v->s_level || v->eg_level > 0xffffff) v->eg_level = v->s_level; else { v->eg_level -= v->d_sub >> EGDRShift[v->eg_level >> 16]; if (v->eg_level <= v->s_level || v->eg_level > 0xffffff) v->eg_level = v->s_level; } break; case EG_RELEASE: v->eg_level -= v->r_sub >> EGDRShift[v->eg_level >> 16]; if (v->eg_level > 0xffffff) { v->eg_level = 0; v->eg_state = EG_IDLE; } break; case EG_IDLE: v->eg_level = 0; break; } envelope = (v->eg_level * master_volume) >> 20; // Waveform generator if (v->mute) continue; uint16 output; if (!v->test) v->count += v->add; if (v->sync && (v->count > 0x1000000)) v->mod_to->count = 0; v->count &= 0xffffff; switch (v->wave) { case WAVE_TRI: if (v->ring) output = TriTable[(v->count ^ (v->mod_by->count & 0x800000)) >> 11]; else output = TriTable[v->count >> 11]; break; case WAVE_SAW: output = v->count >> 8; break; case WAVE_RECT: if (v->count > (uint32)(v->pw << 12)) output = 0xffff; else output = 0; break; case WAVE_TRISAW: output = TriSawTable[v->count >> 16]; break; case WAVE_TRIRECT: if (v->count > (uint32)(v->pw << 12)) output = TriRectTable[v->count >> 16]; else output = 0; break; case WAVE_SAWRECT: if (v->count > (uint32)(v->pw << 12)) output = SawRectTable[v->count >> 16]; else output = 0; break; case WAVE_TRISAWRECT: if (v->count > (uint32)(v->pw << 12)) output = TriSawRectTable[v->count >> 16]; else output = 0; break; case WAVE_NOISE: if (v->count > 0x100000) { output = v->noise = sid_random() << 8; v->count &= 0xfffff; } else output = v->noise; break; default: output = 0x8000; break; } if (v->filter) sum_output_filter += (int16)(output ^ 0x8000) * envelope; else sum_output += (int16)(output ^ 0x8000) * envelope; } // Filter if (ThePrefs.SIDFilters) { #ifdef USE_FIXPOINT_MATHS int32 xn = cf_ampl.imul(sum_output_filter); int32 yn = xn+cd1.imul(xn1)+cd2.imul(xn2)-cg1.imul(yn1)-cg2.imul(yn2); yn2 = yn1; yn1 = yn; xn2 = xn1; xn1 = xn; sum_output_filter = yn; #else float xn = (float)sum_output_filter * cf_ampl; float yn = xn + cd1 * xn1 + cd2 * xn2 - cg1 * yn1 - cg2 * yn2; yn2 = yn1; yn1 = yn; xn2 = xn1; xn1 = xn; sum_output_filter = (int32)yn; #endif } // Write to buffer #if defined(__riscos__) // lookup in 8k (13bit) translation table *buf++ = LinToLog[((sum_output + sum_output_filter) >> 13) & 0x1fff]; #else *buf++ = (sum_output + sum_output_filter) >> 10; #endif } } // Manufacturer independent sound is still just a dream... #if defined(__BEOS__) #include "SID_Be.h" #elif defined(AMIGA) #include "SID_Amiga.h" #elif defined(__linux__) #include "SID_linux.h" #elif defined(SUN) #include "SID_sun.h" #elif defined(__hpux) #include "SID_hp.h" #elif defined(__mac__) #include "SID_mac.h" #elif defined(WIN32) #include "SID_WIN32.h" #elif defined(__riscos__) #include "SID_Acorn.h" #else // No sound void DigitalRenderer::init_sound(void) {ready = false;} DigitalRenderer::~DigitalRenderer() {} void DigitalRenderer::EmulateLine(void) {} void DigitalRenderer::Pause(void) {} void DigitalRenderer::Resume(void) {} #endif /* * Open/close the renderer, according to old and new prefs */ void MOS6581::open_close_renderer(int old_type, int new_type) { if (old_type == new_type) return; // Delete the old renderer delete the_renderer; // Create new renderer if (new_type == SIDTYPE_DIGITAL) #if defined(__BEOS__) || defined(__riscos__) the_renderer = new DigitalRenderer(the_c64); #else the_renderer = new DigitalRenderer(); #endif #ifdef AMIGA else if (new_type == SIDTYPE_SIDCARD) the_renderer = new SIDCardRenderer(); #endif #ifdef __linux__ else if (new_type == SIDTYPE_SIDCARD) the_renderer = new CatweaselRenderer(); #endif else the_renderer = NULL; // Stuff the current register values into the new renderer if (the_renderer != NULL) for (int i=0; i<25; i++) the_renderer->WriteRegister(i, regs[i]); }