#ifndef PAGE_TRANSITION_H #define PAGE_TRANSITION_H #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "Object.h" //------------------------------------------------------------------------ // PageTransition //------------------------------------------------------------------------ // if changed remember to keep in sync with frontend enums enum PageTransitionType { transitionReplace = 0, transitionSplit, transitionBlinds, transitionBox, transitionWipe, transitionDissolve, transitionGlitter, transitionFly, transitionPush, transitionCover, transitionUncover, transitionFade }; // if changed remember to keep in sync with frontend enums enum PageTransitionAlignment { transitionHorizontal = 0, transitionVertical }; // if changed remember to keep in sync with frontend enums enum PageTransitionDirection { transitionInward = 0, transitionOutward }; class PageTransition { public: // Construct a Page Transition. PageTransition (Object *trans); // Destructor. ~PageTransition (); // Was the Page Transition created successfully? GBool isOk() { return ok; } // Get type PageTransitionType getType() { return type; } // Get duration int getDuration() { return duration;} // Get alignment PageTransitionAlignment getAlignment() { return alignment; } // Get direction PageTransitionDirection getDirection() { return direction; } // Get angle int getAngle() { return angle; } // Get scale double getScale() { return scale; } // Is rectangular? GBool isRectangular() { return rectangular; } private: PageTransitionType type; // transition style int duration; // duration of the effect in seconds PageTransitionAlignment alignment; // dimension of the effect PageTransitionDirection direction; // direction of motion int angle; // direction in degrees double scale; // scale GBool rectangular; // is the area to be flown in rectangular? GBool ok; // set if created successfully }; #endif /* PAGE_TRANSITION_H */