'\" e '\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 24 September 1999 .ds Re Release 1.2.1 .ds Dp Jan 14 18:30 .ds Dm 01 polygonst .ds Xs 22714 4 polygonstipple.gl .TH GLPOLYGONSTIPPLE 3G .SH NAME .B "glPolygonStipple \- set the polygon stippling pattern .SH C SPECIFICATION void \f3glPolygonStipple\fP( const GLubyte \fI*mask\fP ) .nf .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\f2mask\fP\ \ 'u \f2mask\fP Specifies a pointer to a $32 ~times~ 32$ stipple pattern that will be unpacked from memory in the same way that \%\f3glDrawPixels\fP unpacks pixels. .SH DESCRIPTION Polygon stippling, like line stippling (see \%\f3glLineStipple\fP), masks out certain fragments produced by rasterization, creating a pattern. Stippling is independent of polygon antialiasing. .P \f2mask\fP is a pointer to a $32 ~times~ 32$ stipple pattern that is stored in memory just like the pixel data supplied to a \%\f3glDrawPixels\fP call with .I height and .I width both equal to 32, a pixel of \%\f3GL_COLOR_INDEX\fP, and data type of \%\f3GL_BITMAP\fP. That is, the stipple pattern is represented as a $32 ~times~ 32$ array of 1-bit color indices packed in unsigned bytes. \%\f3glPixelStore\fP parameters like \%\f3GL_UNPACK_SWAP_BYTES\fP and \%\f3GL_UNPACK_LSB_FIRST\fP affect the assembling of the bits into a stipple pattern. Pixel transfer operations (shift, offset, pixel map) are not applied to the stipple image, however. .P To enable and disable polygon stippling, call \%\f3glEnable\fP and \%\f3glDisable\fP with argument \%\f3GL_POLYGON_STIPPLE\fP. Polygon stippling is initially disabled. If it's enabled, a rasterized polygon fragment with window coordinates $x sub w$ and $y sub w$ is sent to the next stage of the GL if and only if the ($x sub w~roman mod~32$)th bit in the ($y sub w~roman mod~32$)th row of the stipple pattern is 1 (one). When polygon stippling is disabled, it is as if the stipple pattern consists of all 1's. .SH ERRORS \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glPolygonStipple\fP is executed between the execution of \%\f3glBegin\fP and the corresponding execution of \%\f3glEnd\fP. .SH ASSOCIATED GETS \%\f3glGetPolygonStipple\fP .br \%\f3glIsEnabled\fP with argument \%\f3GL_POLYGON_STIPPLE\fP .SH SEE ALSO \%\f3glDrawPixels(3G)\fP, \%\f3glLineStipple(3G)\fP, \%\f3glPixelStore(3G)\fP, \%\f3glPixelTransfer(3G)\fP