/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef DebuggerDocument_H #define DebuggerDocument_H #pragma warning(push) #pragma warning(disable: 4510 4512 4610) #include #pragma warning(pop) #include // FIXME This is a placeholder, replace with a real CallFrame structure when a cross-platform one exists. typedef int CallFrame; class DebuggerDocument { public: DebuggerDocument() : m_paused(false) { } //-- Not sure of a good naming scheme here. --// //-- These are the calls out of the JS. --// bool isPaused(); void pause(); void resume(); void stepInto(); JSValueRef evaluateScript(JSContextRef context, CallFrame frame); Vector currentFunctionStack(); Vector localScopeVariableNamesForCallFrame(JSContextRef /*context*/); JSStringRef valueForScopeVariableNamed(CallFrame frame, JSStringRef key); static JSValueRef breakpointEditorHTML(JSContextRef context); //-- Not sure of a good naming scheme here. --// //-- These are the calls into the JS. --// static void pause(JSContextRef); static void resume(JSContextRef); static void stepInto(JSContextRef); static void stepOver(JSContextRef); static void stepOut(JSContextRef); static void showConsole(JSContextRef); static void closeCurrentFile(JSContextRef); static void updateFileSource(JSContextRef, JSStringRef documentSource, JSStringRef url); static void didParseScript(JSContextRef, JSStringRef source, JSStringRef documentSource, JSStringRef url, JSValueRef sourceId, JSValueRef baseLine); static void willExecuteStatement(JSContextRef, JSValueRef sourceId, JSValueRef lineno); static void didEnterCallFrame(JSContextRef, JSValueRef sourceId, JSValueRef lineno); static void willLeaveCallFrame(JSContextRef, JSValueRef sourceId, JSValueRef lineno); static void exceptionWasRaised(JSContextRef, JSValueRef sourceId, JSValueRef lineno); private: static void callGlobalFunction(JSContextRef, const char* functionName, int argumentCount, JSValueRef arguments[]); // Implementation for calls into JS bool m_paused; }; #endif //DebuggerDocument_H